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The powers at work — the Sublime Porte, the athenaeums of magic, the Council of the Ninth Life, and the guilds that rule the Undercity.
A Certain Community is the clandestine service of the Empire — a secret constabulary and intelligence bureau in one, a web of spies and agents that go
PowerThe Bichura are tiny spirits of humanlike form, spun of the residue that magic leaves behind — feeble, mischievous creatures, timid and harmless enoug
PowerThe Bostanji Imperial Guard is the soldiery of the realm, charged with the keeping of order and security.
PowerThe Child Gang plies its trade in the Undercity under a dwarf known as Usta Kerim.
PowerThe **Council of the Ninth Life** is a faction of the **Undercity**, given over to the shielding of the vulnerable and the keeping of order amongst the several factions and gangs.
PowerHouse Tepes is a lineage of dark renown, marked by its old ties to the undead and to vampiric lore.
PowerThe Janissaries, a clandestine faction that keeps to the shadows of Constantinople, answer to the formidable Ahra "the Wolf." Once an elite corps of a
PowerThe Lodge of Byzantia is a secret order bent upon arcane knowledge and influence.
PowerThe Mansur Enforcers are a company of hired guards let out for the keeping of order at more posts of the city than one.
PowerThe Ottoman Empire is a great political power, renowned for the vastness of its territory and the breadth of its cultural sway.
PowerThe Scavengers are a band of mischievous fae, known for their pilfering and their small troubles.
PowerThe Sekbans are a faction bound up with the enigmatic figure known as the Ghost of March, drawing their very name from a disbanded military unit famed
PowerThe Sublime Porte is a governing body of the Ottoman Empire, embodied in the Padisha and his wife, the Sultan.
PowerThe **New Sekban** is Alemdar's movement — a placeholder name, the faction proper being unnamed — operating within the Undercity, and marked by a mode